![]() Its launch came at a time when several game projects known as ‘play-to-earn’ were emerging. On April 2, patch 4.1 was officially opened to the public, with an initial investment of US $4,000 in XNO distributed among four MMORPG servers – so that players could exchange the in-game currency for nano, through a swap mechanism. Three months after its presentation, on March 25, 2022, Kakele Online launched the test server with the initial implementation of nano. “Nano is our preferred method because it is free, has no frontiers, and the core values of the project are also a major plus (like sustainability)”. For Bruno, that currency could only be nano: Players had to be able to “use it in-game, trade peer-to-peer and exchange it for cash”. Bruno, co-founder of ViVa Games, said he was looking for a “real world currency, available in any country, that players make some money if they choose to”. In January 2022, u/bruno-kakele introduced the game Kakele Online to the nano community (r/nanocurrency). ![]() ![]() Now games developers are using nano’s technology in some incredibly exciting ways - none more so than the creators of Kakele Online, a multi-platform MMORPG that uses nano as its in-game currency. From Sonic the Hedgehog to Solid Snake, Mario to Master Chief, computer games have been offering entertainment and inspiration for decades. When it comes to pushing boundaries and embracing innovation, the games industry has few equals. ![]() This article is written by a community contributor and does not represent the views of the Nano Foundation. ![]()
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